Ben Gonshaw: Digital Media Theorist & Game Design Consultant | ||||||||
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Latest Updates |
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23rd January 2007
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Older Additions | ||
1st March 2006 19th December 2005 21st November 2005 16th November 2005 12th September 2005 30th June 2005 12th May 2005 10th May 2005 2nd May 2005 3rd April 2005 16th March 2005 14th March 2005 11th March 2005 8th March 2005 22nd February 2005 New Musing : How can banning the sale of games be a good thing? 17th February 2005 15th February 2005 4th February 2005 28th January 2005 New Rant: Complex, dynamic, emergent systems promise a wealth of opportunity for games. Do developers realise that this may be the gingerbread cottage of games: a tempting dead end? 26th January 2005 19th January 2005 New Rant: Academia can help games design and production by finding out where the illusory conflict of rules vs. story becomes real. 17th January 2005 New Musing: Trying to make a game as realistic as possible jars horribly with making it as fun as possible. Is there a way to do both? 10th January 2005 New Musing: Combining cameras, glasses and WIFI could put the game into your house, giving endless possibilities for new types of gameplay. 6th January 2005 Front Page: Added the Tsunami appeal. Please donate now 6th January 2005 Front Page: Created the layout selector. Now you can have your front screen in one of three varieties. 5th January 2005 Front Page: Two RSS news feeds added, to keep you up to date with the hottest gaming industry, product and business news. 5th January 2005New musing added: There is a big change coming to games, but it's got nothing to do with the new generation of consoles. This change is going to take a lot more money and a lot more time than developing for PS3. 20th December 2004 New musing added: Designers exploit a player's knowledge and experience to create a satisfying experience. All too often designers assume too much and make the experience impenetrable for the non-gamer. 9th December 2004 New musing added: Non-linear games are great fun, but linear games can do things that they can't. Why is it that some goals just aren't fun in a freeform environment? 24th November 2004 18th November 2004 New Site Layout: Hopefully an improvement over the verdant green monstrosity. 3rd November 2004 New musing added: What games have to say for themselves. 25th October 2004 New musing added: Why depth, not breadth, should be the focus of the independent developer.
18th October 2004 New musing added: What peripheral could destroy the biggest barrier to entry: the standard pad?.
12th October 2004 New musing added: Interconnected stand-alone titles might be easier and cheaper to run than massive persistent worlds. 11th October 2004 CV added: Several parties requested my CV, so I decided to post it here.
2nd October 2004 Links Updated: New sites added to links section
17th September 2004 New musing added: Some games are packed so full of action that the fun is squeezed out.
9th September 2004 New musing added: The industry has a fundamentally skewed view of what gaming in its current form can achieve.
8th September 2004 New musing added: all current games are a rehash of another game.
7th September 2004 The first version of the site goes live, but it is still under construction |
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©2004-5 Ben Gonshaw All Images copyright of their respective holder, including (but not limited to) Sammy/SNK, Capcom, Marvel | About Me CV |