Ben Gonshaw: Digital Media Theorist & Game Design Consultant | ||||||||
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Newest Musing |
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Posted 01-23-07
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All Musings | ||||
Posted 01-03-06 Microsoft may be entering the handheld gaming market, but how does its machine stack up? Choppy Waters in the Mainstream Posted 19-12-05 Posted 21-11-05 Two's Company Posted 12-09-05 Posted 30-06-05 Posted 12-05-05 The European parliament's working hours directive means an end for crunch times. Does this also spell the end for European developers, or is it the start of a new, more compassionate era? Posted 10-05-05 If independents drive innovation and the independent model is not sustainable, then where will interesting new types of game come from? Posted 02-05-05 Machine Learning could offer much greater benefits to gameplay than emergence ever could. Posted 03-04-05 Don't complain so much about working in games. It's much better than you think it is. Posted 21-03-05 The term 'gameplay' is crippling developers ability to think beyond current ways of making games and what a game has the potential to be. Posted 16-03-05 Ambituous, clever and full of potential. Here are some screenies and links to some better pages where you can find out more info on Spore before E3. Posted 11-03-05 Nintendo are truly hoping to maximise sales in with their latest iteration of the Zelda franchise by paying hommage to the Lord of the Rings film trilogy and hoping that its cache will bring the consumers flocking. Posted 08-03-05 Innovative games that are sold only on the net are the way of the future. However, there is an art to the process and it only takes a few slips to destroy even the best intentions. Posted 22-02-05 Posted 15-02-05 There is a dearth of original games at the moment. Conservatism is one cause, but if games are too innovative even current gamers might have a hard time understanding them. The solution? Take the 'R' out of revolution, and bring the gamers with you on the journey. Posted 04-02-05 Video art is to feature films as pop art is to graphics design. Both are disctint different and self contained. Why is it necessary to pursue the video game as art, when in other media you end up with a result incomprehensible to all but hardcore art lovers (and possibly to most of them too)? Posted 17-01-05 The more real a game gets, the more it becomes a simulator. Action games are trying to do realism in their own style, but how do they manage their interpretation of reality against the real thing? Posted 10-01-05 Imagine doing a dance off against Mario in your front room when Bowser smashes through from the kitchen, grabs the watching Princess Peach and crashes though the window into the garden. Now follow Mario outside and help him in his quest. AR could put the game into the real world. Posted 05-01-05 Beyond PS3 and even PS4 lurks a fundamental change to what games are. Here the path of challenges that lies in wait is exposed. Posted 20-12-04 Assuming that the player knows your arcane game conventions is an easy error to make, but assume that player's know too little and you can deflate the whole experience. Posted 09-12-04 Sometimes a complicated goal can be fun, but other times it is just too much. Is there an underlying rule that determines why this is? Posted 24-11-04 Rule based camera systems have proved to be severely lacking. Neural networks could handle the task a lot better, Posted 18-11-04 Games require so much content that intelligent AI-based tools may become essential to games development Posted 03-11-04 Are games a level of dumbing down beyond MTV, or is there something more hiding there?
Posted 25-10-04 Gargantuan polygon counts are coming to a screen near you. How can the small developer afford the artists needed to carry on?
Posted 18-10-04 Follow up to Beat This: Standard controllers are a daunting interface for the non-gamer.
Posted 12-10-04 The future of gaming is only a day away. Here is one possible imagining.
Posted 17-09-04 Control systems can become a game's entire focus, leaving you no room to have fun.
Posted 09-09-04 How is it possible that pompous viewpoints are the norm amongst the industry's leading figures?
Posted 09-08-04 Games seem to be nothing more than a rehash of what's already been made. . . |
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©2004-5 Ben Gonshaw All Images copyright of their respective holder, including (but not limited to) Sammy/SNK, Capcom, Marvel | About Me CV |